In this hands-on workshop Stuart will teach principles of physical and psychological deception that he has used with, amongst others, architects in Manchester, digital artists in Lima and Madrid and many others in the context of designing pervasive media.
The audio has just been made available for an interview I did at CHI'13 for Sustainable Lens Podcast. I talk about HighWire, my research, and my thoughts about where sustainable computing ought to be heading. Available here: http://sustainablelens.org/?p=625
"Time present and time past Are both perhaps present in time future, And time future contained in time past. If all time is eternally present All time is unredeemable." - Four quartets, T.S. Eliot
Please check out my/our CSCW publication - winner of Honorable Mention!
Conflicts and citizens expertises in a techno-environmental controversy
Experiences from the Design, Implementation and Commercialisation of a Smart Display Technology.
Emanuel shares his experience in gameful design for influencing behavioural change.
Organizations, Norms, Trust,...,The Future. New approaches in software engineering.
Is anyone interested in conducting surveys which study the use of public displays in physical spaces?
An example of cross cohort collaboration, this paper built upon work carried out in the MRes Regional Challenge, placing it in the wider context of food production and consumption. It was accepted into the Green Food Technologies workshop at Ubicomp 2013 in Zurich.
This is a paper that Christopher presented at the 2013 International Conference of Software Engineering a few months back. It presents interview analyses discussing what a studio is, from the various disciplines that the studio originated from. Presentation: http://www.slideshare.net/christophernbull/icse-2013-bull-studios-in-see
Welcome to the new HighWire'ees at Brantwood!
John headed over to the states to demonstrate the Ubi Displays toolkit at Google CA!
Query-Sensitive Web Video Previews Based on Temporal, Crowdsourced, Semantic Tagging.
Designing digital experiences
Marina Jirotka introduces the EPSRC-funded project on Responsible Research and Innovation in ICT.
Andrew argues that social media, with its generation of massive amounts of personal data, is encouraging us to fall in love with something that is too good to be true
Nigel introduces the idea of trust in new work environments and the factors that impact trust.
Chris Speed reflects upon the temporal characteristics of the emerging phenomenon known as the 'Internet of Things'.
This talk will describe two current research projects into designing new haptic output systems for mobile devices.
Introducing an EPSRC project...
Fahim talks about designing in the space of cyberphysicality
Here is a questions, which should be quite simple but has been giving me quite a bit of problems recently.
Building on the eWaste**workshop which runs on 27/ 28 Feb (circulated previously), we are fortunate to have Jennifer Gabrys, keynote from this event
"Too much sanity may be madness. And maddest of all, to see life as it is and not as it should be.” Don Quoixote (Cervantes) The new is not the new, the sustainable is not sustainable and the past is not the past.
My PhD dissertation is now available for people to download. I welcome anyone to take a look and leave comments. Thanks!
The Internet-of-things, Ubicomp, and cloud computing and just darn good design, are allowing tools to disappear and withdrawal before we can get to know them. The technology of Post-modernity is ashamed of itself.
Sharing sense-making narratives from theatre makers who integrate digital technology and live performance.
External event by HighWire student Daniel Kershaw on mining social media
Highwire Doctoral Training Centre at Lancaster University and the Beyond the Castle project would like to invite you to 'Lancaster Digital City'.
Steve will explore each of the themes in the title drawing on examples from his own research.
Supporting new business models and local shopping by enhancing local food supply chains.
This is a blog in response to our recent lectures with Stuart Walker covering the Modern and the Post-Modern.
Making Interactive Quilts to encourage community bonding, innovation and skills acquisition.
Join us this week for a screening of the Mindfulness Movie.
In this interactivity we present Mind Pool, an exploratory Brain-Computer Interface (BCI) interactive artwork that provides real-time feedback of brain activity to those interacting with it. Brain activity is represented sonically and physically via a magnetically reactive liquid that sits in a pool in front of the participant. Mind Pool is designed to present this information ambiguously so as to encourage sustained interactions and self-reflection from participants through motivating them to relate the ambiguous feedback with their brain activity.
Participatory media arts projects using GPS tracking and mapping.
This week's edition of the breakfast club will feature a presentation by and conversation with Dr. Naomi Jacobs of the Creative Exchange (CX).
Speakers from LUMS present and debate the effects of pervasive technologies at the workplace and beyond
This paper was the output of a joint summer project, examining how human values might be elicited from a physical space prior to digital augmentation.
Literary Translation theory and Database composition
State-of-the-art of personal informatics, tentative evidence for a way forward and the main challenges in this area.
HighWire visited the Big Bang science fair to demonstrate a particle accelerator simulator for kids!
Turn the world around you into a computer with interactive projected displays!
Ines Sombra introduces cloud computing’s history and discuss its applications with practical examples from Engine Yard’s customers, peers, and partners.
Talking risks in the 'digital world'.
Prof. Steve Gill discusses the design challenges faced by those who wish to develop products properly suited to the illogical imperfect beings each of us are.
David Kinsella shares with us his experiences of introducing ICT education into school curricula.
This is a post to test events prior to 2011
Nick Jankel will present on how to turn ideas, projects and plans into compelling stories that engage people with a specific call for action
Talk looking into the histories and contemporary landscape of tactical media.
This session will present human factors and HCI elements of the project to-date, including a diary study that informed a model of serendipity
Clive introduces us to three key issues in design and what it might mean for PhD education.
Gordon introduces us to cloud computing and its potential impact in the digital economy.
Fahim's introduction to ubiquitous computing